Unreal Engine sample projects
- - ----------- - -
using C++ and Blueprint
developed for prototyping and reference

all projects are free to try and Please send me feedback..

Active Stage Items

- Using widgets as health bar and changing it based on player collision in 3 methods
- Custom property of item on stage
- Blueprint only

Using:
collision detection, widgets, material parameters, timeline component, blueprint functions

epic sports cricket live epic sports cricket live

Epic Sports Cricket Live ((free)) Link

Get ball-by-ball updates for ongoing matches, ensuring you never miss a wicket or a boundary.

Users can save their favorite teams for instant access, which is ideal for those tracking specific leagues like the IPL or BBL. epic sports cricket live

The game often includes live player auctions (ECPL) and real-time multiplayer modes to challenge friends or strangers globally. 3. Staying Connected Anywhere Epic Sports Cricket Live [hot] Get ball-by-ball updates for ongoing matches, ensuring you

Players can compete in ODI, T20, and traditional Test matches. Get ball-by-ball updates for ongoing matches

It is important to note that many official "EpicSports" score apps do not provide live video streaming . They serve as a data-heavy companion rather than a broadcast service. 2. Immersive Gaming: Epic Cricket 3D

Blueprint and C++

- Using collision scenarios, each as separate map with similar Blueprint and C++ approach
- Search and find properties on collision actor with C++
- 6 maps
- C++ and Blueprint

Using:
C++ : TFieldIterator, FindPropertyByName, ContainerPtrToValuePtr, SpotLightComponent, TextRenderComponent
Blueprint: TextRender, SpotLight

epic sports cricket live epic sports cricket live epic sports cricket live
Levels

- Using GameInstance to save total score on map change (between levels)
- Using HUD class and communicate with GameMode on score/pick-item
- Display image and number of picked up items in widget (3 different items)
- Use Sequencer on change map
- Spawn Emitter
- GameMode communications on game logic and data flow
- Custom FBX object made by Blender and 3 imported images for widget
- Blueprint only

Using:
GameInstance, GameMode, HUD, Widget, Sequencer, Emitter, Collision detection, Map/Level change

epic sports cricket live epic sports cricket live epic sports cricket live
Spawn Geos

- Spawn destroyable objects based on box boundary
- Customisable features
- C++ only

Using:
RandomPointInBoundingBox, SpawnActor, Collision detection

epic sports cricket live epic sports cricket live
GameMode Advantage

- Communication with GameMode for data flow control between independent stage objects
- Blueprint only

Using:
Widget, Font Material, GameMode, Collision detection

epic sports cricket live epic sports cricket live epic sports cricket live
AI and Blueprint

- Having 4 different approaches of AI on character by using AI Controler
- Blueprint only

Using:
AI Controller, Behaviour Tree, Blackboard, BTT Task , GameMode communication on collision detection

epic sports cricket live
Drag and Drop

- Drag and Drop by using F key
- Simple game prototype
- Communication with GameMode for game logics
- Blueprint only

Using:
Drag and Drop functionality, Physic Handler, Widget, GameMode , Collision handling

epic sports cricket live epic sports cricket live epic sports cricket live