On the server side, a script listens for this event. It first verifies the identity of the person who fired the event. If they have the correct permissions (such as a specific UserID or a Group Rank), the server executes the command: game.Players[TargetName]:Kick(Reason) . Best Practices for Game Security
Security Layers: Strict checks to ensure only authorized users (admins) can trigger the RemoteEvents. How the Script Works fe kick ban player gui script patea a cu best
If you provide these details, I can generate a secure, custom script template for your game. On the server side, a script listens for this event
The process begins with the Admin GUI. When an admin clicks the "Kick" button for a specific player, a LocalScript gathers the target's name and the reason provided. This information is then fired through a RemoteEvent to the server. Best Practices for Game Security Security Layers: Strict