: Ensure your "Gaps" are not set to zero if you are using high-displacement materials, as this can cause flickering in your render.
: FloorGenerator automatically assigns unique Object IDs or Material IDs to each board, which MultiTexture uses to randomize the look. Pro Tips for Better Renders
: Load a folder of wood or tile textures, and the plugin automatically distributes them across the geometry.
: Draw a closed Spline in 3ds Max representing your floor area.
: Ensure your "Gaps" are not set to zero if you are using high-displacement materials, as this can cause flickering in your render.
: FloorGenerator automatically assigns unique Object IDs or Material IDs to each board, which MultiTexture uses to randomize the look. Pro Tips for Better Renders
: Load a folder of wood or tile textures, and the plugin automatically distributes them across the geometry.
: Draw a closed Spline in 3ds Max representing your floor area.
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