Damage is calculated based on weapon type, movement velocity, and which specific body part is hit.
Players can switch between two stances, each offering different directional attacks of varying speed and power. gladihoppers 6x
Unlike traditional fighting games where movements are fluid, Gladihoppers uses a "hopping" mechanic. Your gladiator doesn't walk; they lurch and jump, making every hit, block, and dodge a test of timing and distance control. Damage is calculated based on weapon type, movement
The game features a unique blend of retro 2D pixel art sprites and 3D low-poly environments. 2. Core Game Modes they lurch and jump
Damage is calculated based on weapon type, movement velocity, and which specific body part is hit.
Players can switch between two stances, each offering different directional attacks of varying speed and power.
Unlike traditional fighting games where movements are fluid, Gladihoppers uses a "hopping" mechanic. Your gladiator doesn't walk; they lurch and jump, making every hit, block, and dodge a test of timing and distance control.
The game features a unique blend of retro 2D pixel art sprites and 3D low-poly environments. 2. Core Game Modes
402, Navale ICON, Navale IT Zone
Pune Banglore NH-4
At Navale Fly-Over
Pune MH 411041 IN