The journey of Kratos and Atreus through the Nine Realms has been a technical marvel, but as with any massive open-world epic, the transition to PC has required constant refinement. The latest is a targeted response to community feedback, focusing on "under-the-hood" stability rather than new story content. 1. Performance Stability and Crash Fixes
The patch addresses minor text clipping issues on smaller screens, ensuring the Skill Tree and Codex remain legible. 3. Graphics and Visual Refinement
If you encounter "Out of Video Memory" errors after this update, try clearing your Shader Cache in your GPU control panel and allowing the game to re-compile shaders on the main menu. god of war ragnarok update 17 v10622 1511 patched
Fixed a flickering issue in Niflheim where fog would occasionally strobe when using DLSS.
Improved the accuracy of SSR (Screen Space Reflections) in Svartalfheim’s wetlands. 4. Quality of Life (QoL) Adjustments The journey of Kratos and Atreus through the
Addressed a desync issue in cinematics that occasionally occurred after long play sessions without a restart.
The "Build ID" should correspond to the latest patched version. Performance Stability and Crash Fixes The patch addresses
The primary focus of this build is resolving and specific crashes that occurred during high-intensity combat sequences.
Refinements to AMD FidelityFX Super Resolution help maintain a more consistent 30 or 40 FPS on the Steam Deck's native resolution.