__top__ — Uni Ecto Plugin
Create a C# class that mirrors your Elixir schema.
If you’ve ever struggled with synchronizing complex game states or managing persistent player data across a distributed system, this plugin might be the missing piece of your architecture. What is Uni Ecto?
Handling has_many or belongs_to relationships can be tricky over a network. Uni Ecto provides nested object support, making it easier to save a "Player" along with their "Inventory" and "Stats" in a single, atomic operation. Setting Up Uni Ecto: A Quick Start uni ecto plugin
In the evolving landscape of real-time applications, developers are increasingly looking for ways to marry the high-performance frontend capabilities of with the robust, scalable backend power of Elixir . Enter the Uni Ecto plugin —a powerful tool designed to bring the elegance of Ecto’s database abstractions directly into the Unity ecosystem.
Import the UniEcto.unitypackage or add the dependency via the Unity Package Manager (UPM) using the git URL. Create a C# class that mirrors your Elixir schema
Ecto.Repo.Get (playerId, profile => { Debug.Log($"Loaded: {profile.username}"); }); Use code with caution. Performance Considerations
Whether you are building a massive multiplayer RPG or a competitive mobile game, Uni Ecto provides the structure and reliability needed to scale. Handling has_many or belongs_to relationships can be tricky
One of the biggest headaches in full-stack development is maintaining two versions of the same data model. With Uni Ecto, your Unity classes can mirror your Elixir schemas, reducing "impedance mismatch."
One of the standout features of the Uni Ecto plugin is the ability to track "dirty" fields. Just like an Ecto Changeset, the plugin tracks which variables have changed in a C# object, ensuring that when you send an update to the server, you’re only sending the data that actually changed. 3. Support for Complex Associations