Tool 1.0.5 For Cinema 4d | Vertex Normal
A critical workflow for "mid-poly" modeling, allowing flat surfaces to stay perfectly flat while maintaining smooth, rounded edges.
You can "steal" or target the normals from another mesh, which is highly effective for removing lighting seams between separate objects. Vertex Normal Tool 1.0.5 for Cinema 4D
At its core, vertex normals are invisible lines at each vertex that determine how light interacts with a polygon's surface. By manipulating these, you can simulate smooth surfaces on low-poly meshes or fix shading artifacts without adding extra geometry. A critical workflow for "mid-poly" modeling, allowing flat