Mode Refresh Better - Viewerframe
We’ve all seen it—the annoying "blink" that happens when a window updates. This occurs because the previous frame is cleared before the new one is ready.
The core debate usually centers on whether "Refresh" or "Redraw" is the superior method. In the context of ViewerFrame, the verdict is becoming increasingly clear: a dedicated is almost always better.
Don’t refresh for every tiny bit of data. Batch your updates so the ViewerFrame refreshes at a consistent interval (like 60Hz). viewerframe mode refresh better
In any interactive application, the "Input-to-Response" time is the most important metric for user experience. When you use a full Redraw, the system often has to pause input processing to handle the heavy lifting of the render.
Use a profiling tool to ensure your "Refresh" isn't accidentally triggering a full "Rebuild." The Bottom Line We’ve all seen it—the annoying "blink" that happens
Traditional "Redraw" commands often force the system to rebuild the entire visual stack from scratch. If you have a complex scene with thousands of polygons or UI elements, that’s a massive waste of resources.
Here is why switching to this workflow will save your performance and your sanity. 1. Incremental vs. Total Overhaul In the context of ViewerFrame, the verdict is
This results in a stable "memory footprint," preventing those mysterious crashes that happen after an app has been running for several hours. How to Implement a Better Refresh Strategy